News
• JULY 23, 2008

CCP Selects Hansoft for Defect Tracking and Project Management

Uppsala, Sweden - July 23, 2008

CCP, one of the world's leading independent game developers, has announced the adoption of Hansoft for defect tracking and project management across its studios worldwide. Hansoft also announced that the 5.2 release has been successfully rolled out.


CCP, developer and publisher of EVE Online, the critically-acclaimed, science fiction-based massively multiplayer online game (MMOG), has over 350 talented staff across its offices in Reykjavik, Atlanta, London and Shanghai.


"With the size of our organization and the number of projects we are working on, increased productivity and up-to-date information really make a difference on the bottom line. After a rigid evaluation to find the best tool for our agile and distributed development, Hansoft proved to be very fast and easy to use for everyone and provides many innovative solutions to today's production challenges. The flexibility of Hansoft also allows us to continue our mission of constantly refining and improving our development methodology," said CCP CEO Hilmar Veigar Petursson.


Hansoft has released version 5.2 with many updates. The QA functionality is more polished and with new features for integrating QA with Agile development. Significant enhancements have been made on the Agile backlog functionality allowing alternate views to suit different preferences among users.


Patric Palm, CEO at Hansoft commented, "CCP is not only a leader in our industry but also seem to have a very cool corporate culture and we are obviously thrilled to license Hansoft to them. I believe their pragmatic approach to production management has helped them quickly grow its organization in such a sound way. That is not an easy task, rapid growth is hard. With Hansoft 5.2 they will benefit from our latest updates addressing challenges that comes with the size and specifics of today's game development."


About CCP
CCP is recognized internationally as an industry-leading pioneer of the single-server persistent universe architecture as the developer and publisher of EVE Online, the critically-acclaimed, science fiction-based massively multiplayer online game (MMOG). Utilizing a cross-discipline approach combining cutting-edge technology and artistic excellence, CCP is dedicated to providing vibrant, compelling products that transcend the boundaries of conventional MMOGs and facilitate social networking through virtual worlds. Founded in 1997 and privately held, the company is headquartered in Reykjavik, Iceland, with offices in Atlanta, London and Shanghai. More information about CCP is available at the company's website, www.ccpgames.com.


About EVE Online
Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. With over 230,000 subscribers worldwide inhabiting the same virtual universe, EVE features a vast player-run economy where your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. EVE offers professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE. Learn more and sign up for a free, 14-day trial at www.eve-online.com.


Definition of Subscribers
EVE Online subscribers include individuals who have paid a subscription fee or have an active electronic time code (ETC) to play EVE Online, as well as those who have purchased the game and are within their free month of access. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions and expired ETCs.

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News
FEBRUARY 7, 2008

Hansoft releases 5.1 with QA and Agile improvements

Uppsala, Sweden - February 07, 2008

Hansoft, the leading vendor of tools for project management and QA in the game development industry today announced that the new 5.1 release has been successfully rolled out.

Hansoft 5.1 comes with many improvements across the whole solution. Teams using a task scheduling approach and/or an Agile workflow will benefit from the new release. The most significant updates are however found in the Agile and QA functionality.


"With Hansoft 5.1 Agile teams can choose to view the product backlog in three different ways depending on situation and preference. The new wall view is pretty stunning but not for the ones easily prone to motion sickness. We have also improved the fast and easy QA functionality to satisfy the needs of larger studios and publishers. They will now find more advanced bug workflow settings and detailed access and restriction rules," says Patric Palm, CEO, Hansoft.


The multi view product backlog allows Agile teams to work with the backlog in three different ways:
- Items in a hierarchy. Create and structure items in a hierarchy. By delegating parts of the backlog team members and externals can participate as well.
- Items on a wall. Analyse, create and work with items in alternative ways by arranging them on a virtual wall.
- Items sorted/prioritised. Prioritise and sort items in this view before moving them from the backlog to a sprint/iteration.


In addition to the bug workflow improvements Hansoft 5.1 also features detailed access and restriction rules. This gives or restricts resources/groups to edit data in columns/fields, deleting bugs, customising workflow, documents and many other parts.

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