Press Contact

If you are interested in getting in contact with us about a press opportunity, please email press.relations@hansoft.se, or contact Julia Hallin, Marketing and PR Manager directly at tel: +46 76 645 0937 or e-mail: julia.hallin@hansoft.se

 

 


Press release
• DECEMBER 18, 2008

Hansoft successfully implemented by IO Interactive

Uppsala, Sweden, December 18, 2008

Hansoft, the leading vendor of tools for project management and QA in the game development industry, today announced that IO Interactive has successfully adopted the Hansoft production management solution.


"As a studio we have examined a number of solutions for how we build dynamic production teams and central to this has been the choice of tools we use to empower our teams to meet their goals. Hansoft has therefore become our tool of choice for managing key development tasks and is providing us both internally and externally with additional visibility and a framework for making more informed decisions. In our continual effort for excellence and quality the right tools enable us to deliver on those goals and Hansoft with its unique mix of scheduling methods and "live" nature certainly helps us do that," said Jonas Eneroth, Development Director at IO Interactive.


Hansoft is a fast and intuitive production management tool, used by developers in 20 countries around the globe. The software gives every team member a prioritised to-do list, updated in real time, and enables managers to use more efficient production practices to better face the challenges of today's game development.


"Hansoft matters on the bottom line not only because of its powerful features, but also because of its ease of use. This is absolutely crucial to satisfy the critical demands of high profile studios like IO Interactive. We are thrilled to work with IO Interactive and positive that Hansoft will help the studio to reduce project time, cost and risk," said Hansoft CEO Patric Palm.


About IO Interactive
Established in 1998, IO Interactive built the hugely successful "Hitman" series from the ground up. Bought by "Tomb Raider" publisher Eidos in 2004, IO continues to develop cutting edge original properties with titles such as "Freedom Fighters" and "Kane & Lynch: Dead Men" under their belt.
IO Interactive has more than 200 people across its four teams that come from over 23 different countries. The studio is based in Copenhagen, Denmark. www.ioi.dk

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Press release
NOVEMBER 27, 2008

Hansoft successfully implemented by Blue Fang

Hansoft, the leading vendor of tools for project management and QA in the game development industry, today announced that award winning game developer Blue Fang has successfully adopted the Hansoft production management solution.

“Blue Fang has tried many project management tools over the past ten years, ranging from industry standards to homegrown systems. Each had their strengths and weaknesses but only Hansoft has brought it all together in a single package that is useful for both our developers and producers. The ability to work with agile and traditional methods makes Hansoft the most attractive option for the way we develop games,” said Blue Fang producer Fred Galpern.

 

Hansoft is used by development teams in 20 countries for collaborative scheduling, task tracking, instant communication, Agile, QA / bug tracking, resource usage, portfolio and document management.

“Blue Fang is well known for its high quality games and we are excited to provide them with a tool that will help them increase studio productivity and maintain the inspirational environment that makes the team so successful. Teams using Hansoft don’t have to choose between agile and scheduling project management styles. Hansoft enables these different styles to be run side by side, within the same development project,” said Hansoft CEO Patric Palm.

 

About Blue Fang Games

Blue Fang Games is an independent game developer dedicated to creating compelling, emotionally engaging games focused on the animal kingdom that set the benchmark for broad-based family entertainment. Blue Fang's Zoo TycoonTM franchise has sold over seven million units worldwide and the studio is now developing a new multiplatform videogame property with THQ, Inc. Founded in 1998, Blue Fang Games is located in Waltham, MA. For more information visit Blue Fang Games on the web at www.bluefang.com.

 

 

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Press release
NOVEMBER 17, 2008

Hansoft adopted by A2M

Uppsala, Sweden - November 17, 2008

Hansoft, the leading vendor of tools for project management and QA in the game development industry, today announced that one of Canada's largest game development studio, A2M, has successfully adopted the Hansoft production management solution.

"We first introduced Hansoft in a project that was near the end of pre-production. We were very impressed by the ease with which we could adapt Hansoft to support our existing production processes and the real-time visibility it gives both management and staff on project status. We are looking forward to using it on more projects and value the new functionality brought by frequent updates. This we think will allow us to plan, scope, manage and execute projects much more effectively," said Peter Schoeler, Technical Director at A2M.


Hansoft, an integrated solution for project management, bug tracking, workload coordination, and document management, is today used by developers in 20 countries. The company is now working on version 5.3, due for the release in December 2008.


"Hansoft 5.3 will feature revolutionary new tools for creating art task pipelines and automated workflows for quality sign-offs. I am looking forward to see how leading studios such as A2M will use this to make the process of asset creation more lean," said Hansoft CEO Patric Palm.

 

About A2M

Based in Montreal, Quebec, A2M is dedicated to creating great games and original concepts that capture the player's imagination. Since 1992, A2M has developed over 40 titles across every genre, on every viable platforms. The studio has also partnered with the industry's top publishers and licensors, including Activision Blizzard, Disney, Electronic Arts, LucasArt, Sony and Warner Bros. A2M is Canada's largest independent game developer, employing over 450 talented people, and is committed to producing unparalleled game experiences with original or licensed Intellectual Properties, in a creative environment where talent thrives. Over the past three years, A2M has ranked amongst the Deloitte Technology Fast 50TM and also as Canada's 50 Best Managed CompaniesTM, two years in a row. www.a2m.com.

 

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Press release
NOVEMBER 10, 2008

Hansoft adopted by Ninja Theory

Uppsala, Sweden - November 10, 2008

Hansoft, the leading vendor of tools for project management and QA in the game development industry, today announced that Ninja Theory has successfully employed the Hansoft solution for production management.

"Hansoft integrated with our existing development processes seamlessly and has delivered solid productivity gains across the whole team. It provides every member of the team with a complete view of the project and a single place to go for all their allocated work. This has enabled improved communication of critical project information throughout the studio and gives us a much greater ability to effectively manage our projects," said Matthew Hart, Head of Production at Ninja Theory.


Hansoft is an integrated solution for project management, bug tracking, workload coordination, and document management, used by game development teams in 20 countries. The tool builds on principles of team empowerment, increased communication, transparency, and collaboration, and is also popular for cooperating with outsourcing partners, publishers and external QA teams.


"We are now seeing a larger focus on productivity in games development and there is an increasing demand for methods and tools like Hansoft to make teams more efficient. We are excited to work with Ninja Theory and I feel confident that Hansoft will help them getting the most out of their talent," said Hansoft CEO Patric Palm.


About Ninja Theory Ltd.
Ninja Theory, formerly known as Just Add Monsters Ltd, is a videogame developer based in Cambridge, UK and creators of the visually stunning PS3 title Heavenly Sword. The studio also produced Kung Fu Chaos, an Xbox exclusive game published in 2003 by Microsoft Games Studios. Ninja Theory believes that the next-generation of games consoles offer an opportunity to elevate the games experience into one that can rival film and literature and was one of the first development studios to commit exclusively to next-generation consoles.

 

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Press release
OCTOBER 30, 2008

Hansoft chosen by Black Lantern Studios

Uppsala, Sweden - October 30, 2008

Hansoft, the leading vendor of tools for project management and QA in the game development industry today announced that Black Lantern Studios have successfully implemented the solution across its team.

Hansoft is a used by a rapidly increasing number of development teams in Australia, Asia, Europe and North America for collaborative scheduling, task tracking, instant communication, Agile, QA / bug tracking, resource usage, portfolio and document management.


"Hansoft have market leading performance through our unique technology and we have designed the tool on principles of team empowerment, increased communication, transparency, and collaboration. Black Lantern Studios are committed to its team, processes and technology and using Hansoft will further help them bring great games to the market in short time," says Patric Palm, CEO at Hansoft.


Philip Cohen, Senior Producer at Black Lantern Studios, Inc., commented: "When I first heard I would be using Hansoft to track my projects, I was very resistant to the thought of giving up my previous tracking methods to learn an entirely new program. After just a single day of using it, I'm not sure how I ever tracked projects effectively without it.


The interface is so easy to use that I never felt stumped. Within a single day, I had multiple short and long term projects implemented with complete tasks tracking per employee, including automatic report generation and milestone tracking based on task completion. By mid-day, I was able to evaluate the balance of all my projects and employee resources across my entire business, and was using the powerful communication features to write notes, attach documents, and share images on a per-task basis; all of this without reading a single instruction or watching any of the tutorial videos Hansoft makes available via their website.


Hansoft's ease of use and common sense approach to interface and project scaling makes it an invaluable tool for any game developer or publisher, regardless of the number or size of projects being tracked. The pricing is so reasonable that it pays for itself in the amount of time saved through the solid tracking and communication it provides to each team member."

 

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Press release
APRIL 11, 2008

Blitz Games Studios selects Hansoft for project management

Uppsala, Sweden - April 11, 2008

Hansoft, the leading vendor of integrated tools for project management and bug tracking in the game development industry today announced that award winning UK based studio Blitz Games Studios has successfully adopted the Hansoft production management solution.

"We were pleasantly surprised how easy it was to set it up and get the entire team to use it and really buy into it. Games are big business now, competing with budgets of films. Team sizes are rising dramatically and it's important to manage these teams as efficiently and effectively as possible and Hansoft has the perfect answer in their project management software," says Andrew Oliver, Chief Technology Officer at Blitz Games Studios .


Hansoft features an integrated solution for project management, bug tracking and coordinating team workload. It is also a popular tool for collaboration with outsourcing partners, publishers and QA teams.


"Blitz Games Studios is today one of the largest independent studios in the world and we are very happy to provide their team with our fast and easy tool. Attention to constantly increased productivity is key to making good business in large scale games development. Using Hansoft will help Blitz even further leverage productivity, says Patric Palm, CEO at Hansoft.


About Blitz Games
Award-winning Blitz Games Studios is based in Leamington Spa and was founded in 1990 by twin brothers Andrew and Philip Oliver. The company is now one of the largest independent developers in the world, boasting five distinctly different divisions. The Olivers are responsible for developing over 100 games since the early 1980s and their company is currently working on top secret mature titles, multiple casual games and ground-breaking serious games in addition to the high profile family games for which the company has historically been well-known. In addition, the company recently released one of the most successful branded games promotions of all time with the three games developed for Burger King selling over 3.2 million copies across the US. The company continues its huge long-term investment into Blitz Tech, its in-house technology, which provides one of the best game development environments of any independent developer for PlayStation®2, PlayStation®3, PlayStation® Portable, PSN, Nintendo Wii®, Nintendo DS, WiiWare Xbox 360 and XBLA. Blitz Games Studios enjoys an award-winning working environment, with staff enjoying a wide range of benefits. www.BlitzGamesStudios.com

 

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Press release
MARCH 12, 2008

Gusto Games Adopts

Uppsala, Sweden - March 12, 2008

Gusto Games, the vastly experienced independent development house, which has its Headquarters based in Bloxham in Oxfordshire is pleased to announce that they have now invested heavily in Hansoft's Project Management Software, in order to standardise and strengthen its existing development position, in a bid to ensure an even greater control of their extremely thorough and diligent production process.

Struan Robertson, Producer at Gusto Games commented "Moving to Hansoft from our previous project management system has been a quiet revolution. Rather than using separate programs for waterfall and agile development, it's allowed us to bring all of our production methodologies under one roof with minimum disruption and learning; if you know about agile development, then you already know how to use Hansoft because it does everything you'd expect and more."


Patric Palm, CEO of Hansoft also added, "Gusto Games is a successful and fast growing studio that just branched into several sites. Using Hansoft will support them in sustaining this exciting growth and leverage their team productivity even further," says Patric Palm, CEO, Hansoft"


Simon Phillips, Managing Director of the Gusto Games Group explained, "As we grow our business organically across both of our studios in Bloxham and Derby, we want to make sure that we install the correct tools and procedures to ensure that our growing process is a painless one. We have numerous projects in place, we are pro-actively recruiting and as a result, we want to appeal to the industry's best within the development field."


About Gusto Games
Since Gusto Games was formed in 2003; the company has gone from strength to strength by building on its original goals to deliver quality gaming titles on time, within budget and across all leading gaming platforms. Gusto Games originally brought Eidos' hugely successful Championship Manager franchise to the console and PSP platforms with all console versions selling through at retail in impressive numbers

More recently with the opening of their Derby Studio in mid 2007, Gusto has continued to expand and is always looking to add to its current head count. Gusto is uniquely positioned within the industry to offer opportunities to new staff in two separate development disciplines. The recently opened Derby studio is focused on developing products for the action and adventure genres, whilst the Bloxham based studio has a pedigree and proven track record in developing games in the sporting genre.


Gusto Games has become one of Europe's most respected development studios and this fact was underscored in 2005 when, amongst others, the studio was nominated for the "Best New European Studio of the Year" at the Develop's Industry Excellence Awards. Building on that success Gusto also featured within Intent Media's ‘Develop 100' in 2007.

For further information contact Dene Landucci on 07967-177779 or d.landucci@btinternet.com or visit www.gustogames.com

 

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Press release
FEBRUARY 7, 2008

Hansoft releases 5.1 with QA and Agile improvements

Hansoft, the leading vendor of tools for project management and QA in the game development industry today announced that the new 5.1 release has been successfully rolled out.
Hansoft, the leading vendor of tools for project management and QA in the game development industry today announced that the new 5.1 release has been successfully rolled out.

Hansoft 5.1 comes with many improvements across the whole solution. Teams using a task scheduling approach and/or an Agile workflow will benefit from the new release. The most significant updates are however found in the Agile and QA functionality.

“With Hansoft 5.1 Agile teams can choose to view the product backlog in three different ways depending on situation and preference. The new wall view is pretty stunning but not for the ones easily prone to motion sickness. We have also improved the fast and easy QA functionality to satisfy the needs of larger studios and publishers. They will now find more advanced bug workflow settings and detailed access and restriction rules,” says Patric Palm, CEO, Hansoft.

The multi view product backlog allows Agile teams to work with the backlog in three different ways:

- Items in a hierarchy. Create and structure items in a hierarchy. By delegating parts of the backlog team members and externals can participate as well.

- Items on a wall. Analyse, create and work with items in alternative ways by arranging them on a virtual wall.

- Items sorted/prioritised. Prioritise and sort items in this view before moving them from the backlog to a sprint/iteration.

In addition to the bug workflow improvements Hansoft 5.1 also features detailed access and restriction rules. This gives or restricts resources/groups to edit data in columns/fields, deleting bugs, customising workflow, documents and many other parts.

 

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Press Release Archive

Develop, February 2012

Dropping in on Hansoft

 

Gamasutra, Jan 19, 2012

Jira support added to Hansoft

 

IT24, Jan 13, 2012

Hansoft laddar för nya rekord

 

Gamasutra, Jan 10, 2012

ModNation Racers studio using Hansoft management tools

 

Develop-Online, January 4, 2012

Hansoft looking for more staff after 'record' 2011

 

UNT, January 2, 2012

Upplandsföretagare om det nya året

 

Gamasutra, December 9, 2011

Just Cause Developer Adopts Hansoft Management Tools

 

Develop-Online, December 9, 2011

Avalanche adopts Hansoft tools

 

Dagens Industri, December 6, 2011

Vinnare i Uppsala län

 

Dagens Industri, November 30, 2011

Dubbelvinnare med växtvärk

Dubbelvinnare med växtvärk (pdf)

 

Enteprenor24.se, November 30, 2011

Hansoft årets gasell igen

 

UNT, November 28, 2011

Snabbväxare får pris igen

Snabbväxare får pris igen (pdf)

 

UNT Uppgång, November 8, 2011

Hansoft - Månadens uppstickare

Hansoft - Månadens uppstickare (pdf)

 

IT24, October 19, 2011

Jaybis ska hjälpa Hansoft i norden

 

Develop-Online, September 15, 2011

Statisticon implements Hansoft

 

Develop, September 2011

Services news

 

Etablering utomlands, August 29, 2011

Hansoft och Klättermusen fick stort exportpris

 

Ekonominyheter, August 25, 2011

Hansoft och Klättermusen får prestigefyllt exportpris

 

SearchSoftwareQuality.com, August 10, 2011

Video interview with Patric Palm during Agile 2011

 

Go!GamingGiant, July 27, 2011

id Software and Hansoft partner up

 

Gamasutra, July 27, 2011

id Software Using Hansoft Management Tools

 

Develop-Online, July 26, 2011

Id Software incorporates Hansoft solution

 

ITSZ.ru, June 29 2011

Hansoft объявил о начале сотрудничества с VIZERRA

 

Develop, June 2011

Tools news

 

Develop-Online, May 05, 2011

Finalists revealed for 2011 Develop Awards


Develop-Online, April 21, 2011

Hansoft updates for outsourcer support

 

Gamasutra, April 20, 2011

New Hansoft Release Simplifies Report Sharing

 

UNT.Affärer, March 28, 2011

Med världen i sikte (online)

Snabbväxare med världen som sikte (print)

 

Gamasutra, March 23, 2011

Relentless Software Focuses On Episodic, Downloadable, Implements Hansoft

 

Develop-Online, March 22, 2011

Relentless adopts Hansoft

 

24.UNT, March 10, 2011

TV interview with Hans Andersson

 

UNT, March 09, 2011

Hansoft utsedd till årets företagare 2011

 

Gamasutra, February 10, 2011

China's Virtuos Turns To Hansoft As Pipelines Evolve

 

Develop, February 2011

Services News: Hansoft launches online forum

 

UNT, January 31, 2010 (In Swedish only)

Behov av unga chefer väntas växa

 

Develop-Online, December 16, 2010

Hansoft open to feedback in new online forum

 

GameBusiness.jp

Hansoft、Kojima Productionにプロジェクトマネジメントシステムを導入

 

Relation, December 2010

Uppstickaren som bondat Boeing, BioWare och Bang & Olufsen

 

Gamasutra, December 7, 2010

Hansoft 6.5 Adopted Across Kojima Productions

 

Develop-Online, December 7, 2010

Kojima firm praises ‘magnificent’ Hansoft tool

 

Dagens Industri, December 6, 2010

Hansoft - Gasellvinnare i Uppsala län (pdf)

 

Develop-Online, December 2, 2010

Hansoft 6.5 promises enhanced global features

 

Gamasutra, December 1, 2010

New Hansoft 6.5 Aims To Simplify Global Collaboration

 

Dagens Industri, December 1, 2010

Hansoft förser dataspelsjättarna med verktyg (Online)

Uppsalabolag styr jättarnas spelplan (Print)

 

UNT, November 30, 2010

Hansoft växer snabbast i länet (Online)

Hansoft växer snabbast i länet (Print)

 

Veckans Affärer, Nov 11, 2010

Vill mogna snabbt (pdf)

 

Veckans Affärer Online, Nov 08, 2010

De kan bli årets erövrare

 

Develop-Online, October 12, 2010

Hansoft inks Indian licencing deal

 

it 24, October 11, 2010

Hansoft har vuxit ur spelbranschen

Article in Swedish it publication it24 (Swedish only)

 

Wheel of Games Journal, Sept, 2010

The Project Manager's Project Manager - Hansoft.

A radio interview with Patric Palm.

 

Develop, August, 2010

Tool Spotlight - Hansoft 6.1

 

Develop-Online, July 27, 2010

Hansoft welcomes new interface engineer


Develop-Online, July 20, 2010

Hansoft licensed out to social game firm

 

Gamasutra.com, July 1, 2010

Hansoft Supports Kanban, Multiple Workflows, With Latest Release

 

Develop-Online, June 30, 2010

Hansoft unveils version 6.1

 

Develop-Online, June 4, 2010

Excitement builds for Gotland Game Awards

 

Elektroniktidningen, May 30, 2010

Verktygsleverantören Hansoft expanderar

 

Gamasutra.com, May 25, 2010

Riot Games choses Hansoft tool

 

Develop-Online, May 25, 2010

Riot Games opts for Hansoft

 

Gamasutra.com, April 22, 2010

Ignition Entertainment Chooses Hansoft For Workflow Management

 

Develop-Online, April 22, 2010

Ignition strikes Hansoft tool deal

 

Develop-Online, March 8, 2010

Former Harmonix exec joins Hansoft

 

Develop, March, 2010

Guide: SCM and Asset management

 

UNT, February 18, 2010

Hansoft förstärker sin position

 

Gamasutra.com, February16, 2010

Hansoft, Crytek Partner For Project Management Software

 

Develop-Online, February 15, 2010

Crytek signs to use Hansoft

 

Elektroniktidningen, February 3, 2010

Rapp utveckling i snyggare förpackning

 

Develop-Online, January 07, 2010

Develop's "30 under 30" - the online version

 

Women in Games jobs, December 2009

Interview with Parul Sharma of Hansoft

 

Develop, December 2009

Hans Andersson listed among "30 under 30" talents in the industry (pdf)

 

Gamasutra.com, December 8, 2009

Game Developer Announces 2009 Front Line Award Finalists

 

Develop-Online, November 25, 2009

Hansoft bumps up training programme

 

Blogcritics.org, November 20, 2009

Interview with Dorian Kieken, BioWare

 

Gamasutra.com, November 16, 2009

Hansoft Hires EA Sports Vet Wynn, Launches Consultant Training Program

 

Visualize This! podcast, November 3, 2009

Agile tools in game development - a talk with Hansoft

 

Develop-Online, October 30, 2009

Universities praise Hansoft educational license

 

GameBusiness.jp, October 30, 2009

Hansoft presentation in Tokyo

 

Develop-Online, August 18, 2009

Hansoft updates Perforce-integrated tech

 

Develop-Online, July 16, 2009

2K praises Hansoft


Gamasutra.com, July 16, 2009

2K Games Implements Hansoft For Project Management


Develop-Online, July 10, 2009

Harmonix enlistst Hansoft management tools


Gamasutra.com, July 8, 2009

Hansoft Helps Harmonix Push Pipeline Productivity

 

Gamasutra.com, May 7, 2009

Develop Conference Reveals Keynotes, Sessions


Gamasutra.com, March 31, 2009

Curve Picks Hansoft For Project Management

 

Develop-Online, March 31, 2009

Curve Studios opts for Hansoft project management

 

Gamasutra.com, March 18, 2009

Pre-GDC: Hansoft To Launch Version 5.3 At GDC

 

Develop-Online, March 18, 2009

Hansoft readies version 5.3 of project management solution

 

Develop-Online, March 3, 2009

Yager Development adopts Hansoft

 

Gamasutra.com, February 9, 2009

Epic Games China Chooses Hansoft

 

Develop-Online, February 9, 2009

Epic Games China adopts Hansoft tech

 

Develop-Online, January 28, 2009
Hansoft welcomes new employees

 

Develop-Online, January 15, 2009

Hansoft over the moon with new licensee

 

Lien Multimedia, MIGS 2008

Patric Palm in interview at MIGS 2008

 

Develop-Online, December 23 2008

IO integrates Hansoft

 

Develop-Online, December 2008

Production tool round-up

 

Develop, December 2008

Building the perfect beast

 

Gamasutra.com, December 19, 2008

IO Chooses Hansoft Tool For Project Management

 

Gamasutra.com, December 3, 2008

Blue Fang Adopts Hansoft Tools For Project Management

 

Develop-Online, November 28, 2008

Blue Fang opts for Hansoft

 

Direction Informatique, Nov 19, 2008

L'actualité des TI en bref

 

Develop-Online, Nov 18, 2008

A2M adopts Hansoft

 

Gamasutra.com, Nov 17, 2008

A2M selects Hansoft tools

 

IGDA Leadership Forum blog, Nov 16, 2008

Hansoft 5.3 Preview + Common User Patterns Lunch Session

 

Gamasutra.com, Nov 11, 2008

Ninja Theory Adopts Hansoft Tools

 

Develop-Online, Nov 11, 2008

Ninja Theory employs Hansoft

 

Gamasutra.com, October 08, 2008

Black Lantern Adopts Hansoft Tools

 

Gamasutra.com, July 28, 2008

EVE Developer CCP Chooses Hansoft Project Management Suite

 

Develop-Online, July 24, 2008

CCP picks Hansoft

 

Develop-Online, April 11, 2008

Blitz to use Hansoft

 

Gamasutra.com, April 11, 2008

Blitz Chooses Hansoft For Project Management

 

Gamasutra.com, March 12, 2008

Gusto Chooses Hansoft Project Management Software

 

Develop-Online, March 12, 2008

Gusto picks Hansoft

 

Develop, March 2008, feature

Hansoft with Gusto

 

Gamasutra.com, February 08, 2008

Hansoft Announces 5.1 Release For Agile Teams

 

Develop-Online, February 07, 2008

Hansoft levels up to 5.1

 

Gamasutra.com, December 12, 2007

Hansoft Adds C, .NET Support To Integration SDK

 

Develop-Online, December 11, 2007

Hansoft upgrades integration SDK

 

Develop-Online, November 29, 2007

PowerChallenge signs up Hansoft

 

Gamasutra.com, November 29, 2007

Game Developer's 2007 Front Line Award Finalists Announced

 

Gamasutra.com, November 13, 2007

IGDA Forum: Torpex's Fristrom On How Not To Schedule A Game Project

 

Develop-Online, October 18, 2007

Ubisoft Paris to use Hansoft

 

Gamasutra.com, October 17, 2007

Ubisoft Paris Chooses Hansoft Management Software

 

Gamasutra.com, July 23, 2007

GC Developers Conference speakers confirmed

 

Gamasutra.com, July 17, 2007

Creative Assembly Australia chooses Hansoft

 

Gamasutra.com, July 13, 2007

New sessions for Develop conference

 

Gamasutra.com, April 06, 2007

Hansoft Releases Latest Project Management Update

 

Develop-Online, March 06, 2007

GDC: New version and Creat support for Hansoft

 

Develop, August 2007, feature

Championship Management

 

Review in Game Developer, February, 2007

Hansoft's Hansoft 4.2

 

Gamasutra.com, October 27, 2006

Product: New Hansoft Version Released With Agile Support

 

Develop, October 2006, feature

Greasing the development cogs

 

Gamasutra.com, Sept 22, 2006

Product: Hansoft Implemented By Red Mile

 

Gamasutra.com, August 30, 2006

Product: Hansoft Adopted By UK Developer Eurocom

 

Develop, August 2006, feature

The PC goes Nextgen

 

Gamasura.com, July 11, 2006

Product: Hansoft To Support Agile Methodologies

 

Develop, March 2006, feature

Emergent's re-emergence

 

Gamasutra.com, February 08, 2006

Hansoft Releases Next-Gen Game Project Management Update

 

Computer Sweden, January 11, 2006

Dokumenthantering lättare i Hansoft

 

Develop, November/December, 2005 feature

Rethinking project management

 

Computer Sweden, June 06, 2005

Snabb planering ger bättre spel