Press Contact

If you are interested in getting in contact with us about a press opportunity, please email press.relations@hansoft.se, or contact Julia Hallin, Marketing and PR Manager directly at tel: +46 76 645 0937 or e-mail: julia.hallin@hansoft.se

 

 


Press release
• OCTOBER 26, 2006

Hansoft support for Agile methodology out now

Hansoft, the leading vendor of project management and collaboration tools in the game development industry today announced that the new v4 release of Hansoft with support for Agile methodology has been successfully rolled out.

In mid or large size development projects the amount of information can be massive and sometimes distributed on several teams. However, you can’t really keep your agility if you try to face this challenge with a tool that isn’t fast and easy. Hansoft has always been the most intuitive collaboration tool for not only project managers but all developers. Now teams using Agile methodology will also be able to benefit from this level of usability.

“The interest and demand for us to release support for Agile methodologies has been massive. There is a need in the market for a tool that can take Agile methodologies to the next level. This is of special importance within game development since these productions are specifically intensive, complex and demanding. We have also had studios running the beta of our Agile release in sharp projects with very positive results,” says Hansoft Managing Director Patric Palm.

“Managing a next-gen production becomes much easier with the benefits Hansoft provides for all team members in their daily work. We successfully implemented an Agile workflow in just weeks in the middle of a production with help of the Agile supporting functionality in Hansoft. It’s truly user-friendly and without the administrative time that other products require,” says Lars Johansson, Producer at Starbreeze, client of Hansoft.

Hansoft support different Agile methods like SCRUM and eXtreme Programming. Nevertheless, most organisations use modified adoptions of these methods and this is easily managed in Hansoft using customisable templates.

With the new Agile release of Hansoft you don’t need to have separate tools and a “religious war” between methodologies. You can now in one tool use Agile and task scheduling projects in parallel. You can even have Agile cells of sub teams within a development project. With Hansoft you don’t need to choose one methodology, now you can have both.

Using Hansoft in Agile projects will not only provide cutting-edge Agile functionality, but also give the benefit of all functionality integrated in the Hansoft solution. Workload and portfolio management, history, ghost resources, client and outsourcing partner integration, document management and much more will all be there.

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Press release
SEPTEMBER 21, 2006

Hansoft chosen by Red Mile Entertainment to coordinate development and publishing

Hansoft, the leading vendor of project management and collaboration tools in the game development industry today announced that the worldwide developer and publisher Red Mile Entertainment has implemented Hansoft.

“Hansoft not only helps us coordinate our publishing work but also gives us real-time tracking of progress in our game development projects. This makes it easier to collaborate with development studios around the globe,” says Chester Aldridge, Chairman/CEO of Red Mile Entertainment.

“We are very excited about providing Red Mile Entertainment with a tool that shrinks the world. The unique performance and functionality of Hansoft brings publishers, studios and outsourcing partners closer and we believe this is key to successful and cost-effective international game development,” says Hansoft Managing Director Patric Palm.

About Red Mile Entertainment

Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive entertainment software. Headquartered in Sausalito, California, the company creates, incubates and licenses premier intellectual properties and develops products for console video game systems, personal computers and other interactive entertainment platforms. www.redmileentertainment.com

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Press release
JULY 11, 2006

Eurocom strengthens project management with Hansoft

Hansoft, the Swedish project management and collaboration software vendor, today announced that the 235 staff strong and expanding UK independent games developer Eurocom Entertainment Software has implemented Hansoft across its organisation.

“Eurocom has established a strong track record for time-critical projects, and is actively recruiting for a number of exciting projects on next and current generation platforms. Hansoft’s fast and easy state-of-the-art functionality strengthens our project management capabilities and enhances our studio efficiency,” says Hugh Binns, Director, Eurocom.

“Eurocom has one of the most solid track records in the market and a history of focusing on good project management practices,” says Hansoft Managing Director Patric Palm.

“We are proud to provide Eurocom with a tool that will help them put stress away from management and empower their teams to deliver even faster on desired quality and budget,” says Patric Palm.

Hansoft recently also announced its 3.2 release with project history analysis and enhanced functionality for involving publishers and outsourcing partners in the project.

“We believe tighter collaboration will be increasingly important but also more difficult. Hansofts integrated solution will leverage the growing teams to their full potential,” says Patric Palm.

About Eurocom Entertainment Software

 

Eurocom was founded in October 1988 by current owners Mat Sneap, Tim Rogers, Neil Baldwin, Ian Sneap and Hugh Binns. Eurocom has steadily expanded to cover all the major consoles and handhelds, and has developed over 70 titles in that time. Eurocom’s development team of 235 talented staff is based in Derby, UK. Previous Eurocom developments have included many of the biggest selling titles in the industry including games based on James Bond, Harry Potter, Buffy the Vampire Slayer, Batman, Crash Bandicoot, Spyro, and Tarzan. Eurocom’s last published game is Ice Age 2 : Meltdown, released in March 2006 by Vivendi for PS2, Gamecube, Xbox and PC. Eurocom’s most recent announced project is the development of next-generation games based on the Pirates of the Caribbean for Buena Vista Games, due for release in 2007.

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Press release
JULY 7, 2006

Hansoft to release support for agile methodology this summer

Swedish project management software vendor Hansoft will in the end of this summer release a version with support for agile methodologies like SCRUM and eXtreme Programming.

- Hansoft has always been a fast and easy collaboration tool for not only project managers but all developers. Now teams using agile methodology will also be able to benefit from the usability, says Hansoft Managing Director Patric Palm.

Hansoft is used for managing tasks and collaboration on a day by day basis by programmers, artists, project mangers and producers. Hansoft is also used by executives for portfolio management and by clients and outsourcing partners to be closely involved in the production without having access to its all parts.

- We believe the Hansoft level of usability is key in mid or large size agile productions where the amount of information is massive and distributed on several teams. You can’t really be agile if the used tool isn’t fast and easy, says Patric Palm.

With the new agile release projects using agile methodology with backlogs, iterations, burndowns etc can exist parallel with task scheduling projects. Resource usage and portfolio management can then be run in one integrated solution. Agile can also be used for a subproject within a production project. For example the milestone plan and parts of the production which naturally use task scheduling can be managed parallel to parts of the project that uses agile methodology.

- With Hansoft you don’t need to have separate tools and a “religious war” between methodologies. You can now in one tool use agile and task scheduling projects in parallel. You can even have agile cells of sub teams within a development project. With Hansoft you don’t need to choose one methodology, now you can have both, says Patric Palm.

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Press release
MARCH 29, 2006

Ghosts in new release from Hansoft

In the new release (v3.1) of the Hansoft project management solution, more functionality for project portfolio analysis has been added. Customers are also provided a new opportunity to save cost using ghosts.

- The new feature Ghost Resource mode enables project managers to create ghost resources and assign them tasks without paying for more users. When the planned project then goes live the ghosts can easily be converted to real resource accounts and involved in the project work. Since our 2-user trial license has an unlimited period, the ghosts make Hansoft not only a more powerful, but also a free of charge alternative to standard project planning applications. Migrating old plans into Hansoft is also done with a click, says Hansoft Managing Director Patric Palm.

In addition to analysing resource usage, task activity can now also be analysed on a portfolio level.

- Say that you want to know what all programmers are doing in all projects the upcoming two weeks and what tasks are overdue. With this new Find all functionality coordination between projects is made easier, says Patric Palm.

The time reporting module (Euro 3.00 extra per user per month) is now upgraded with dynamic fields to support the specific needs of different organisations.

- If wanted, you can now use a digital version of the traditional time clock, says Patric Palm.

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Press release
FEBRUARY 8, 2006

Next-Gen Project Management made easier by new Hansoft release

Swedish project management software vendor Hansoft includes an array of new features in the latest release to make next-gen games development teams more productive.

- Most important is the new delegation functionality that allows producers and project managers to delegate responsibility for planning, tracking and managing to leads and others in an infinite number of levels. This puts a lot of stress away from the producers, empowers the team and increases agility, says Hansoft Managing Director Patric Palm.

Games development projects are intensive, complex and demanding. When teams grow larger like in next-gen productions, pipeline management and resource coordination rapidly grows more challenging. Hansoft now features support for multiple resource

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Hansoft in the media

 

Wheel of Games Journal, Sept, 2010

The Project Manager's Project Manager - Hansoft.

A radio interview with Patric Palm.

 

Develop, August, 2010

Tool Spotlight - Hansoft 6.1

 

Develop-Online, July 27, 2010

Hansoft welcomes new interface engineer


Develop-Online, July 20, 2010

Hansoft licensed out to social game firm

 

Gamasutra.com, July 1, 2010

Hansoft Supports Kanban, Multiple Workflows, With Latest Release

 

Develop-Online, June 30, 2010

Hansoft unveils version 6.1

 

Develop-Online, June 4, 2010

Excitement builds for Gotland Game Awards

 

Elektroniktidningen, May 30, 2010

Verktygsleverantören Hansoft expanderar

 

Gamasutra.com, May 25, 2010

Riot Games choses Hansoft tool

 

Develop-Online, May 25, 2010

Riot Games opts for Hansoft

 

Gamasutra.com, April 22, 2010

Ignition Entertainment Chooses Hansoft For Workflow Management

 

Develop-Online, April 22, 2010

Ignition strikes Hansoft tool deal

 

Develop-Online, March 8, 2010

Former Harmonix exec joins Hansoft

 

Develop, March, 2010

Guide: SCM and Asset management

 

UNT, February 18, 2010

Hansoft förstärker sin position

 

Gamasutra.com, February16, 2010

Hansoft, Crytek Partner For Project Management Software

 

Develop-Online, February 15, 2010

Crytek signs to use Hansoft

 

Elektroniktidningen, February 3, 2010

Rapp utveckling i snyggare förpackning

 

Develop-Online, January 07, 2010

Develop's "30 under 30" - the online version

 

Women in Games jobs, December 2009

Interview with Parul Sharma of Hansoft

 

Develop, December 2009

Hans Andersson listed among "30 under 30" talents in the industry (pdf)

 

Gamasutra.com, December 8, 2009

Game Developer Announces 2009 Front Line Award Finalists

 

Develop-Online, November 25, 2009

Hansoft bumps up training programme

 

Blogcritics.org, November 20, 2009

Interview with Dorian Kieken, BioWare

 

Gamasutra.com, November 16, 2009

Hansoft Hires EA Sports Vet Wynn, Launches Consultant Training Program

 

Visualize This! podcast, November 3, 2009

Agile tools in game development - a talk with Hansoft

 

Develop-Online, October 30, 2009

Universities praise Hansoft educational license

 

GameBusiness.jp, October 30, 2009

Hansoft presentation in Tokyo

 

Develop-Online, August 18, 2009

Hansoft updates Perforce-integrated tech

 

Develop-Online, July 16, 2009

2K praises Hansoft


Gamasutra.com, July 16, 2009

2K Games Implements Hansoft For Project Management


Develop-Online, July 10, 2009

Harmonix enlistst Hansoft management tools


Gamasutra.com, July 8, 2009

Hansoft Helps Harmonix Push Pipeline Productivity

 

Gamasutra.com, May 7, 2009

Develop Conference Reveals Keynotes, Sessions


Gamasutra.com, March 31, 2009

Curve Picks Hansoft For Project Management

 

Develop-Online, March 31, 2009

Curve Studios opts for Hansoft project management

 

Gamasutra.com, March 18, 2009

Pre-GDC: Hansoft To Launch Version 5.3 At GDC

 

Develop-Online, March 18, 2009

Hansoft readies version 5.3 of project management solution

 

Develop-Online, March 3, 2009

Yager Development adopts Hansoft

 

Gamasutra.com, February 9, 2009

Epic Games China Chooses Hansoft

 

Develop-Online, February 9, 2009

Epic Games China adopts Hansoft tech

 

Develop-Online, January 28, 2009
Hansoft welcomes new employees

 

Develop-Online, January 15, 2009

Hansoft over the moon with new licensee

 

Lien Multimedia, MIGS 2008

Patric Palm in interview at MIGS 2008

 

Develop-Online, December 23 2008

IO integrates Hansoft

 

Develop-Online, December 2008

Production tool round-up

 

Develop, December 2008

Building the perfect beast

 

Gamasutra.com, December 19, 2008

IO Chooses Hansoft Tool For Project Management

 

Gamasutra.com, December 3, 2008

Blue Fang Adopts Hansoft Tools For Project Management

 

Develop-Online, November 28, 2008

Blue Fang opts for Hansoft

 

Direction Informatique, Nov 19, 2008

L'actualité des TI en bref

 

Develop-Online, Nov 18, 2008

A2M adopts Hansoft

 

Gamasutra.com, Nov 17, 2008

A2M selects Hansoft tools

 

IGDA Leadership Forum blog, Nov 16, 2008

Hansoft 5.3 Preview + Common User Patterns Lunch Session

 

Gamasutra.com, Nov 11, 2008

Ninja Theory Adopts Hansoft Tools

 

Develop-Online, Nov 11, 2008

Ninja Theory employs Hansoft

 

Gamasutra.com, October 08, 2008

Black Lantern Adopts Hansoft Tools

 

Gamasutra.com, July 28, 2008

EVE Developer CCP Chooses Hansoft Project Management Suite

 

Develop-Online, July 24, 2008

CCP picks Hansoft

 

Develop-Online, April 11, 2008

Blitz to use Hansoft

 

Gamasutra.com, April 11, 2008

Blitz Chooses Hansoft For Project Management

 

Gamasutra.com, March 12, 2008

Gusto Chooses Hansoft Project Management Software

 

Develop-Online, March 12, 2008

Gusto picks Hansoft

 

Develop, March 2008, feature

Hansoft with Gusto

 

Gamasutra.com, February 08, 2008

Hansoft Announces 5.1 Release For Agile Teams

 

Develop-Online, February 07, 2008

Hansoft levels up to 5.1

 

Gamasutra.com, December 12, 2007

Hansoft Adds C, .NET Support To Integration SDK

 

Develop-Online, December 11, 2007

Hansoft upgrades integration SDK

 

Develop-Online, November 29, 2007

PowerChallenge signs up Hansoft

 

Gamasutra.com, November 29, 2007

Game Developer's 2007 Front Line Award Finalists Announced

 

Gamasutra.com, November 13, 2007

IGDA Forum: Torpex's Fristrom On How Not To Schedule A Game Project

 

Develop-Online, October 18, 2007

Ubisoft Paris to use Hansoft

 

Gamasutra.com, October 17, 2007

Ubisoft Paris Chooses Hansoft Management Software

 

Gamasutra.com, July 23, 2007

GC Developers Conference speakers confirmed

 

Gamasutra.com, July 17, 2007

Creative Assembly Australia chooses Hansoft

 

Gamasutra.com, July 13, 2007

New sessions for Develop conference

 

Gamasutra.com, April 06, 2007

Hansoft Releases Latest Project Management Update

 

Develop-Online, March 06, 2007

GDC: New version and Creat support for Hansoft

 

Develop, August 2007, feature

Championship Management

 

Review in Game Developer, February, 2007

Hansoft's Hansoft 4.2

 

Gamasutra.com, October 27, 2006

Product: New Hansoft Version Released With Agile Support

 

Develop, October 2006, feature

Greasing the development cogs

 

Gamasutra.com, Sept 22, 2006

Product: Hansoft Implemented By Red Mile

 

Gamasutra.com, August 30, 2006

Product: Hansoft Adopted By UK Developer Eurocom

 

Develop, August 2006, feature

The PC goes Nextgen

 

Gamasura.com, July 11, 2006

Product: Hansoft To Support Agile Methodologies

 

Develop, March 2006, feature

Emergent's re-emergence

 

Gamasutra.com, February 08, 2006

Hansoft Releases Next-Gen Game Project Management Update

 

Computer Sweden, January 11, 2006

Dokumenthantering lättare i Hansoft

 

Develop, November/December, 2005 feature

Rethinking project management

 

Computer Sweden, June 06, 2005

Snabb planering ger bättre spel